Similar to the chemical Boost, Suicide is a drug that is both beneficial and highly dangerous. Suicide was originally created on the distant past in order to make the genetic monstrosities borne then even stronger, faster, and more combat-capable than genetic engineering alone would allow. A single injection of Suicide grants the character a +2 bonus to Strength and a +2 bonus on Reflex saves, increases the character’s movement speed by 10 feet, increases the character’s massive damage threshold by +4, and provides the character with the benefits of a full eight-hours of rest including overcoming fatigue, exhaustion, and regaining lost hit points. Many of these effects last for 1 minute (10 rounds) while the benefits of simulated rest persist; the character will function as if he has had eight-hours of rest until such a time passes as he is naturally tired once again.

Unfortunately, the side effects of Suicide far outweigh the benefits. For one, the chemical is addictive and can alter the perceptions of a character so that he thinks he cannot live without a dose of the drug. Additionally, repeated use of Suicide has debilitating effects on the body’s immune and nervous systems far more damaging than those effects of the chemical’s ancestor, boost.

Each time a character uses a dose of Suicide, he has a 10% chance of suffering a –2 penalty to his Strength and Dexterity, a –1 penalty on Fortitude saves, and is nauseated. These penalties last for 24 hours.

If the character uses the drug again before recovering from these penalties there is a 25% chance that the character will be rendered unconscious for 2d12 hours not even another dose of Suicide can awaken the character. Even if the character manages to remain conscious the Strength, Dexterity, and Fortitude penalties stack. For purposes of determining effect, characters under the effect of boost or Suicide that are injected with a dose of the other treat the new dose as another dose of the original chemical that affected them. So, for example, those under the effects of boost that take Suicide treat the Suicide as boost.

Cost: 1200

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