Stability

TL 3
Cost 250
Medical DC: 25

This injection steadies one's hand. It offers a +3 competency bonus to hit for all ranged weapons for 3d4 minutes and increases aiming bonuses by +1. The subject also gains the nimble fingers feat.

Failure: The adverse occurs, though the subject is not aware of the hand's unsteadiness, imposing a -4 penalty to all ranged attack rolls and Dex based skills.

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