Special Materials

Most techan humans adept in the knowledge of chemistry looked bewildered when magic refused to follow certain rules of science. Controlled laboratory experiments confirmed that in the presence of magic (which many claim prevents controlled laboratory experiments) certain elemental properties changed, some in minor ways, a few in major ways. Heavier radioactive isotopes, (like Uranium 235 and 238) stop degrading while others (like Radium 226) break down more rapidly. This makes nuclear energy a hazardous technological path for bastions seeking alternative energy sources. Chemical reactions also change. Thankfully, not enough occurs to impede the continued existence of evolved creatures but it does prevent the progression of natural evolution. Most scientists failed trying to explain the new rules of magic scientifically. Bastions continue to find new and unconventional applications to materials with altered capabilities. Even more frustrating is the unpredictability of magic, which almost takes an intelligent delight in suspending these rules almost on a whim.

The periodic table has been effectively re-written. New chemical elements, thought impossible, now exist. It is assumed that if magic were to suddenly vanish, the changeover back to science would be a deadly one to life requiring these new rules to survive. In fact, these alterations to the world continue even to industry, including the construction of buildings both in echa and in techa and in commerce, where certain rare and expensive metals, critical to the economy of particular civilizations, become worthless, or very worse, become dangerous when magic is removed.

Not only does civilization seek silver and gold, but titanium as well. Uranium's safety has also reinvigorated its broad spectrum of applications. Traditional fantasy would have miners searching for iron and gold. Now huge mines like the Finer Fire Pits and Thos Thalagos also search for molybdenum, iridium, and rhodium, all of which can be extracted safely with narros expertise. The unique aspect of the new chemistry relies on elements that never existed before. The existence of angelite and coruthill confounds scientists to this day. Because of these newfound rules, alchemy returned with vigor, but most believe magic prevents this pursuit from yielding reliable long-term gains.

Adamantine and mithral are not present in Amethyst. Darkwood, cold Iron, dragonhide, and alchemical silver are present. Mithral has been replaced by magnarros; adamantine has been replaced by angelite and coruthill is new.

Angelite: When the second hammer hit Ixindar, the virtually impenetrable stone that Amethyst had encased the gate in fractured. This mountain of rock blew apart and scattered across the globe. Some refer to this stone as absolute rock. Techans believe this material to have once been rhodium, the most precious metal on Earth. This made the shell around Ixindar more valuable than all the gold, platinum, and uranium on the Earth combined. However, when infused with the level of magic that Amethyst brought on the shell, the silver sheen turned black, and the stone became harder than anything else in the world. On cursory examination, rhodium and angelite exhibit similar properties (resistance to corrosion, amazing durability) except that rhodium looks silvery white and angelite a smooth, ultra-reflective black. Angelite squeezes in between rhodium and ruthenium. Despite is amazing density (12.38 g/cm³), angelite feels extremely light, over five times lighter than its other precious brothers. This has never been explained. Angelite is seldom found in mines and the largest concentration still sits in Kakodomania. Only the fragments found around the world or in mines can be refined. Demons have tried to chip off and process pieces from the original shell, but have never gotten the temperature high enough to melt. Useful fragments can be found as small as splinters and as large as houses (the only known cases that large are the heads of Ramkava). When properly refined, the metal from this rock exhibits amazing hardness, virtually impossible to break.

Angelite acts as adamantine in all respects.

Cold Iron (Altered): Along with penetrating creatures resistant to all damage except from cold iron, these weapons sear the flesh of ALL fey (including all core fey races, demons, and pagus), inflicting +1 magical fire damage. This additional damage is included as cold iron penetration and is constant every round a fey even touches cold iron. Almost all fey cultures banned cold iron except for Kakodomania, where it is wielded exclusively by demons. Some pagus brandish them if the weapon is properly insulated at the hilt. The tenenbri originally discovered cold iron accidentally in mines. This often led to the narros claiming evidence the tenenbri commit sins daily to Oaken by digging too deep. When the pagus migration occurred, the corrupted tenenbri took the invention to their new masters, who immediately ordered the ore dug up for weapon construction. Since its discovery, samples have been located at nearly every depth across the entire world.

In modern times, techans analyzed samples and determined cold iron (or "pure iron" as it is sometimes referred, though not terribly accurate) was comprised of iron with extremely low trace amounts of carbon and lead (less than 3% total). These ratios are extremely specific, as are the procedures for converting the material into a malleable substance for weapons. A simple deviation of 0.5% of carbon or lead in either direction renders the unique properties of the cold iron listed nonexistent. No study has ever explained why this specific substance harms fey in this way.

Echan humans, especially those from xenophobic cultures like Baruch Malkut, began trying to crack this ratio to arm their forces in mass with cold iron weapons. Fey consider those wielding a cold iron weapon racist and seldom will civilized fey races employ or even travel with those who do. Narros reject forging weapons made from it. Even modern tenenbri refuse to touch the material and consider its discovery the greatest sin of their past.

All other rules regarding cold iron, its cost and production, are the same. They only carry a social stigma. However, they do not weigh half as much, like all other mastercraft weapons. Cold iron is also extremely rare. They will never be found in any community with a fey population in any ratio, nor in any city with "good" aligned rulers. Even evil cultures like kobolds and goblins don't use cold iron purely because of the risk of personal injury.

Coruthill: Narros miners found coruthill quickly, as if always present, surviving for millions of years without man ever finding it. Of course, it was never there until magic saturated the mineral. Scientists from techa believe that this influence created a new transitional metal between scandium and titanium. However, when magic flowed through the mineral, coruthill emerged. Narros miners were overjoyed to discover these riches remained unmined after 65 million years.

Type of Coruthill Item Item Cost Modifier
Light armor +500 gp
Medium armor +2,000 gp
Heavy armor +3,000 gp
Shield +500 gp
Other items +500 gp/lb.

When worked like steel, it becomes a wonderful material from which to create items (though mostly armor). Coruthill is immune to all corrosion, natural or magical. It also receives a +4 inherent bonus to all saves against effects that could damage or destroy the item. Coruthill has 20 hit points per inch of thickness and hardness 10.

Darkwood: Nothing changes for darkwood. Its origin stems from the chaparrans. The trees growing from the graves of fallen elves properly buried exhibit odd characteristics. Trained shapers wielding magic form the wood naturally from these trees into shapes they use. These chaparran shapers are responsible for 90% of the darkwood magical items in the world but only half the darkwood items total, as many non-chaparrans entered their land, cut down the few and unique trees, and escaped to forge a business.

Dragonhide: Like cold iron, dragonhide carries a social stigma. Any scales from an archon or yok-ani dragon are looked on by many echans as sacrilege and worthy of criminal charges. One wandering fighter entering Kuraukou wearing archon dragonhide was tossed off a mountain by passing peasants. Those hardliners may tolerate hide from typhox dragons but not even archons or yok-ani approve of the practice. They would still never kill a wearer for wearing typhox dragonhide. Along with the normal entry, dragonhide armor also offers Fire Resistance/10.

Magnarros: Already difficult to ignite, magnesium becomes increasingly more difficult to combust in magical fields. This caused many echan blacksmiths to try to forge swords in magnesium for a time until they discovered this property had a knack of suddenly reversing without warning, making the weapon burst in a fiery white flame in a clash. It certainly was impressive and intimidating, but eventually costly and dangerous to all, especially the wielder. A narros forge in Thos Thalagos, run by elder Magnalus Eneg, claimed to have perfected an alloy that prevents this dangerous combustion. He kept the process as a family secret until his death. He only made narros weapons and never sold to any other species. Since his passing 50 years ago, more non-narros weapons have been appearing from forges. This knowledge was passed onto others, though remaining a narros secret. It is a point of respect and awe for a narros adventurer to wield a magnarros blade.

Magnarros is a very rare silvery, glistening metal that is lighter than iron but just as hard. It acts as mithral in all respects.

Silver, Alchemical: There are no alterations or historical relevance to Alchemical Silver

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