Rage Implant

Tech Level: PL 7

EDF Modifier:

Description: This brain implant drastically increases the amount of adrenaline and testosterone the recipient’s body produces, temporarily boosting his strength and durability.

Benefit: The recipient can activate the implant as a free action once per day. Upon doing so, he temporarly gains a +4 bonus to Strength and a +4 to Constitution and a +2 morale bonus on Will saves, but takes a -2 to AC.

The increase in Constitution increases the recipient’s hit points by 2 per level, but these hit points go away at the end of the rage when the Constitution score drops back to normal. While raging, the recipient cannot use any Charisma, Dexterity or Intelligence based skills except for Acrobatics, Drive, Escape Artist, Intimidate, Pilot or Ride the Concentration skill, any abilites that require patience and concentration including spellcasting and manifesting psionic powers or any items that must be activated to function.

The rage lasts for a number of rounds equal to 3+the recipient’s newly acquired Constitution modifier. The recipient may prematurely end the rage.

The increased Constitution triggered by the rage implant in no way obviates the negative levels bestowed for having too many cybernetic attachments.

Type: Internal

Hardness/HP: -/3

Cost: 2400

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