Many believe laudenian elves are the true descendants of the fey. Some claim their embracing of the sky made them immune to the physical changes brought on by interaction with the Earth. This is probably true. They look radically different from most other elves. Most people never see one and could not describe one if asked. The Laudenia city looks on the surface as a city of technology, but underneath the shine of the walls exists pure magic. Laudenia is a dream to many swearing to have seen it.

Laudenian elves commonly turn back those who find their land without allowing entrance. Their land is rich and they use these riches to trade with the few other nations they find agreeable, damaskan elves mostly.

Laudenians seldom touch the ground, staying on their floating keeps and airships. A huge network of keeps and stations sit over the clouds out of sight and reach. Few non-elves ever see these floating forts.

The laudenians number less than 100,000 throughout this network although some suspect this number falls much lower, towards 40,000, making them one of the smallest demographic of fey on Earth.

Laudenians enjoy the music of strings and their dance often involves slow, subtle movements. Their rituals, like everything involved in their culture, take several days to complete. One festival, the Kenaz Sky, occurs once every 500 years and lasts six months.

Laudenians rarely mate with other fey variants and they strictly forbid bonding with humans, under penalty of expulsion from the sky. The few laudenians that ever die are placed in a gargantuan mausoleum at the bottom of their city. All laudenians, even the ones that perish far away, always wish their bodies returned to their home. Their faith dictates that is the only way they may find peace.

Personality: Laudenians are known to be extremely arrogant. They are the longest-lived echan race outside of dragons and most of the elders date back to before the gate exodus. Their egotism refused to die when they lacked corporeal forms. It only amplified when released back to the world. They are colder than damaskans but unlike them, distant because of timidity, laudenians consider themselves superior and often patronize those not like them.

Physical Description: Laudenians tower inches over all other elves and even most humans. Their olive to dark skin also stands out from their gleaming cities. Long, dark hair flows down their backs. Their ears are smaller than a chaparrans, tapering to a point quickly, and their eyes, though dark brown, and grey, always reflect a glint of light as if a candle always hangs suspended over their eyes. They could easily pass themselves as humans without their slender bodies and sharp features giving away their identity. Braided hair is common but tattoos and piercings are not. Most wear long robes of white or green terminating just above the ankle.

Relations: Laudenians seldom deal with any other cultures save for a few other elves. They don't get along with the narros to the north and don't get them started on their opinions of humans.

Alignment: Almost all laudenians are Lawful; none are evil, though some outsiders swear they are.

Religion: The laudenians worship a god of the ancient fey, Erufu, whom they believe lives not beyond the gate, but in the shadow realm where the universe was formed. Attricana to them is a source of power, but not a source of God. The clerical symbol of Erufu is a string of white pearls wrapped around one's arm.

Languages: Laudenians speak standard Elvish.

Location: Before the first hammer, the majority of laudenians lived in the floating city of Laudenia, which no one could locate unless the elves wished themselves to be found. After their return, the city reemerged. Everyone aware of its existence knows the city floats around the Nankani Mountains but the rocks are impassible to virtually all travelers save for the single safe pass of Dianaso, which Laudenia is nowhere near. The city often remains rooted next to a mountain for years on end. Then, seemingly at random, it uproots and drifts elsewhere. Since returning to Earth, the laudenians have retaken the skies, rebuilding a vast network of floating keeps shrouded in the clouds.

Names: Laudenians refuse to adopt human names. Thankfully, their elvish names are much easier to pronounce than chaparran or damaskans. Their names are soft and roll quite easily with the slightest effort. The one bizarre aspect with laudenian names is that their given and family names have exactly the same number of syllables and most despise foreigners shortening them, though it is quite easy to do. Laudenians list their ancestor's names last and every generation adds a name. Only the first name is the given name of the individual. Most laudenians only mention one generation, but elders and fanatics to laudenian heritage will often announce themselves tracking back five or six generations.

Examples: Massinan Lasseriss, Sirenus Fellerose, Brassana Halcyos, Milanus Serani Lissero Renessan.

Adventures: To meet a laudenian outside of the city is extremely rare and few ever leave their home unless under orders. The ones that do are either on an extremely important quest they refuse to deviant from for any reason, or they are one of the rare individuals who wished to see the world for themselves.


  • +2 Dexterity, -2 Constitution. +2 Intelligence.
  • Medium: As Medium creatures, laudenians have no special bonuses or penalties due to their size.
  • The laudenians’ light frame allows them a base speed of 35 feet.
  • Weapon Proficiency: Laudenians receive the Martial Weapon Proficiency feats for longbows and shortbows (including composite).
  • Laudenians gain the following unique skills as class skills (although they still take a -4 penalty in Pilot Airship without the feat): Windcalling, Pilot Airship.
  • They may choose either the Airsense or the Airship Proficiency feat for free.
  • -4 to Ride, Swim, and Handle Animal skill checks.
  • +4 to Acrobatic skill checks.
  • Automatic Languages: Elven.
  • Favored Class: Mage. A multiclass laudenian's Mage class does not count when determining whether he takes an experience point penalty for multiclassing.
  • Avoided Class: Druid. Laudenians dread embracing the path of nature for fear it will engulf them and turn them to a lower form of fey
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