Tech Level: PL 7
EDF Modifier:
Description: The recipient’s eyes are replaced with ocular implants capable of firing thing laser beams.
Benefit: Using laser optics is an attack action that does not provoke attacks of opportunity. A ‘laser eye’ deals 2d6 points of fire damage, with a critical chance of 20/x2 and has a range increment of 20ft. Each additional eye adds +2 to the damage roll thus a pair of laser eyes would deal 2d6+2 points of fire damage.
A creature with multiple laser eyes must fire them simultaneously at the same target.
Type: Internal
Hardness/HP: -/2 per eye
Cost: 2500 for one eye, 2800 for a pair