TL 3
Cost: 800
Medical DC: 25
The injection boosts the body's natural immunities and provides additional help via a rainbow of manufactured, boosted, genetically neutral T-cell subsets. This renders the subject immune to all poisons and disease for 3d4 hours. This must be injected before infection, as an immunity injection will not cure already poisoned or diseased subjects.

Failure: The injection has no effect and the target's body spends so much time rejecting the injections, they receive a - 2 penalty to the next Fort save if occurring in the next 3d4 hours.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License