Extra Memory

Tech Level: 7

EDF Modifier:

Description: Computerized memory chips are grafted into the wetware biological memory of the recipient. This allows memories to be more easily accessed and gives the recipient greater willpower by easing the strain on the remaining brain matter.

Benefit: On a failed Knowledge check, the cyberware recipient can use this implant to gain a new check with a +4 competence bonus. If that check succeeds, he instantly recalls information he had forgotten, but had successfully stored in backup cybernetic memory.

Additionally, Autohypnosis becomes a class skill for the recipient.

Type/Location: Internal/Head 1

Hardness/HP: —/2

Cost: 2900

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