Echan Weapons


Some manufacturers in bastions used their advanced technology to create weapons of amazing precision. The materials employed were melted at exacting points, chemically combined to a perfect ratio, their edges shaved to almost an atom's sharpness. Bastion exports look plain and somewhat ordinary. Maker symbols offer some style, usually engraved in the steel itself. Bows are no longer strung animal hides around bent wood but cables strung around a mechanism of levers. Because of this niche market, echan weapons made and exported from techa go for amazing amounts and seldom can buyers justify the expense. Bastion exports, even the most complicated ones, are still primitive in their application in combat compared to bastion techan weapons. They are still counted as echan weapons and are not affected by EDF. They are all considered mastercraft. They may be enchanted.

Bastion Swords: Greatswords, longswords, shortswords and bastard swords exported from bastion forges are ground by
computer-guided lasers to a fine edge. They are built from extremely hard angelite (adamantine—able to ignore 20 points of an object's hardness). Because of their construction and the materials involved, they are considered mastercraft, though receiving a +2 enhancement bonus to hit. Their fine edge also increases their threat range. The weapon increases its threat range by +1 after any other abilities (Keen or Improved Critical) are applied. Because techan weapons are made by humans for humans, there are no small size variations.

Carbon Crossbow: This super light crossbow was exported from York originally but replicas have been found across Canam. The weapon is a sleek, smooth, multi-piece item of black and silver, constructed not of steel but of plastics and carbon fiber. This makes the weapon not nearly as clumsy as ancient designs. Although a heavy crossbow by damage and range, it is treated as a light crossbow in all other respects. It can be held by one hand while firing and reloading takes a move action that provokes attacks of opportunity. It is also mastercraft offering a +1 enhancement to hit. It also comes with a range-finding scope, nullifying the penalty of firing into the next range increment if the character takes a full round action to aim.

Compound/Master Compound Longbow: Compound bows are fashioned in steel. They are bolted and adjusted by computer. Their power comes from a series of pulleys, cams, and levers. They do not warp and can be adjusted for a variety of conditions. The biggest drawback of modern compound bows is their weight, far heavier than any echan bow. This is taking into consideration that most of these bows are made from aluminum and even a few rare models are constructed from magnarros or angelite. There is no shortbow variety from any bastion so compound longbows can only be used by medium sized creatures. A compound bow's strength rating is adjustable. The compound bow can be adjusted between +1 to +6 Str bonus.

The master compound bow can be adjusted between +1 to +8 Str bonus. Also, because of the ease of pulling the cable, and holding the load when aiming, the enhancement bonus to hit for being mastercraft for the master compound bow increases from +1 to +2.


Modern Limshau weapons were adapted from knowledge they acquired from Asian refugees leaving Angel when Ravenar left hundreds of years ago. These designs resembled the old human styles from ancient eastern countries. The similar names came later to honor the new population helping to build a better life. All Limshau weapons look plain and virtually featureless. They sport neither jewels in their pommels nor intricate weavings on their handles. The swords are extremely sharp and feature holes along the blade, which lightens the weapon without sacrificing tensile strength by a significant margin. Although resembling the weapons of their namesake, the steel used and the forge process results in a blade as sharp as legend, but not nearly as rigid as their predecessors. This gives modern Limshau weapons a longer lifespan, making them more resistant to snapping. All Limshau weapons are mastercraft.

Limshau Katana: The same as the katana of legend, this Asian designed longsword features a single edge on a long, curved blade. Although many uneducated people think all Limshau and Asian weapons are katanas, they are not. The title only applies to a specific shape and length.

Limshau Nagamaki: The nagamaki is a short curved, single edge blade like the katana, but with a shortened length, closer to the wakazashi. It also features an extended hilt, even longer than the katana's. The length of the hilt almost equals that of the blade. As a result, the nagamaki, though technically a light melee weapon, can be wielded by one or two-hands.

Limshau Odachi: The odachi is a Limshau greatsword. Like all Limshau weapons, the odachi is Asian inspired, so resembles the katana with its curved single-edge blade. The odachi is far longer, heavier, and more intimidating.

Limshau Repeating Crossbow: This unique weapon found popularity recently with custodians in the outer cities. It has since found widespread circulation. This mastercraft singlehand crossbow carries a strap around the user's arm, allowing the weapon to be reloaded with a single hand, making it the only crossbow that can be loaded and fired repeatedly with a single hand. Extending one's arm is all that is required to reload the weapon. Changing clips is still a full round action. Limshau repeating crossbows hold 6 bolts each.

Limshau Tanto: The tanto is a very small Limshau dagger virtually identical to a normal dagger, though mastercraft. It isa popular choice in the nation.

Limshau Wakazashi: This Limshau short sword is a common sight with almost all custodians in Limshau. It is often simply called the "side-arm" as it is almost exclusively used as an offhand weapon.

Limshau Yari (ominae / setae): Not often seen on wandering custodians, the Limshau yari became popular with defenders on the white walls. The yari resembles a normal spear and basic variations seldom differ from the standard, though yari points are generally much longer and the topped blade styles are exquisitely more diverse. Yari are also known for usually long tangs, making them much stiffer and virtually impossible to break (receiving a +2 against sunder attempts). Variations of the blade number in the hundreds, from a basic double-edged dagger to ones shaped like spades, moons, hooks, forks, or sickles. Yari also come with a protective leather sheath for the top, as tradition decrees the blades be kept concealed until used.

Setae yari shafts allow them to be a reach weapon but the ominae yari variation features an extended shaft, allowing it to reach 15 feet (3 squares). As a martial weapon, the ominae cannot be used against targets in adjacent squares or ten feet away (two squares away), but as an exotic weapon, the ominae threatens both at 10 feet and 15 feet.


Hook Sword: The hook blade resembles a short sword but with a hook-shaped curve at the end. This gains for the user a +2 bonus to attempts to disarm an opponent. If two hook swords are employed via the two-weapon fighting feat, this bonus increases to +3.

Kirpan: All baptized Sikhs should own a ceremonial dagger known as a kirpan. Beyond their ornament design, they are exactly the same as a normal dagger. The use of the kirpan is limited and they are seldom sold to anyone. Using one in anger or in an assault is prohibited. It is meant only as a defensive weapon so is only withdrawn when another initiates an attack. It carries a spiritual meaning to its wielder, a faithful Sikh, a soldier of god. As such, one wielding the weapon should be a devout follower of the faith. A non-Sikh owning such a weapon is considered in insult. Though kirpans can technically be of any length of style, most are daggers, and as such are represented as one here.

Narros Krollish: The krollish shields the front hand while forming into a scythe-like slashing weapon. The krollish counts as a martial weapon for normal use, though as an exotic weapon, the krollish can be turned into a small shield, offering a +1 bonus to AC. This bonus cannot be increased with magic nor does it increase if krollishes are wielded in each hand. If used as a shield, the krollish cannot be used to make attacks the following round. It is a single-handed weapon. Narros gain the exotic weapon proficiency feat to use with the krollish.

Pata: The pata is a weapon popular with human echan nations. Its unique design dates back to human craftsmanship and a similar design never existed with the fey. It is a longsword attached to a large gauntlet or even a small buckler around the hand and wrist. The blade is often doubleedged and long. The pata offers a +5 bonus against attempts to disarm the pata from the wielder. Unlike a locked gauntlet, the weapon can still be dropped as a free action.

Tessen War Fan: A master of tessenjutsu can wield the iron war fan with amazing skill. Experts can furl and unfurl the weapon instantly, turning from an offensive to a defensive position with the flick of the wrist. Although often made of iron, modern construction has seen it made from carbon steel, magnarros, or angelite. The 8 to 10 ribs are usually longer than a regular fan, sharpened to a point. Being an exotic weapon, one must take the feat to use it properly. If taken, the war fan offers itself not only as a slashing weapon, but also as a defensive shield. It offers a +1 shield bonus to AC. Enchanting the weapon does not increase this bonus, adding to hit and damage and not to its AC bonus. If wielding two fans and having the two-weapon defense feat increases this AC bonus to +2.

Three section staff / Sanjiegun: This flail weapon comprises of three metal or wooden staves connected by a short fragment of chain. They are useful for striking around enemy shields and for tripping opponents. It counts as a spiked chain in all respects except it delivers bludgeoning damage instead of piercing.

Tonfa: The tonfa is a side-handled baton often employed in defense and attack. These weapons began their existence as farmer tools. Ironically, after the EDF dropped, they found their place again. Although tonfas are generally held in pairs, this route is not exclusive. To maximize one's use of the tonfas, one must possess the combat expertise feat. When employing the feat with the tonfas, you can take as much as a -8 penalty on your attack roll and shift it to AC.

Urumi: The urumi is a human weapon carried from the past. It is a whip-like weapon of flexible steel. Although steel whips are not uncommon, the urumi's unique tendrils can slice through most opponents. Some examples lash out with multiple bands. Like a whip, they are coiled up until released. The urumi has reach, so it can strike opponents 10 feet away. In addition, unlike most other weapons with reach, it can be used against an adjacent foe. The urumi also offers a +4 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails). The urumi is a light weapon.

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