There are two approaches to currency in a fantasy world: realistic and function. Since many of the nations and kingdoms in Amethyst have neither an alliance nor trade, they share no common currency. Thankfully, the fey nations, long before man's arrival, already decided that despite what stamp was cast into the coin, the best way to ensure fair commerce was to make the value of the coin the metal it is made from. It is not unheard of a traveler having coins of equal value, but from a dozen different kingdoms. As expected, the fey restricted their coins to a small branch of metals, namely gold, silver, and copper, though the last was often mixed with other alloys like brass and bronze. This was standardized amongst the laudenians and damaskans, though the chaparrans avoided coins whenever possible. Narros added two more to the range, consisting of a dull silver coin made from palladium and platinum, and an ultra-rare angelite mint.

In the modern world, the fey continued this practice and have endorsed a set of rules when dealing with currency. They all still use coins that trade at the market value of the coin's material. They are all properly stamped for authenticity, and are distributed in near identical weight from other coins of equal value. The narros were responsible for this system and maintain its precision to this day. Though each nation would issue its own currency with its own unique signature, the coin would be of equal purity and value to equivalent coins from other nations.

Humans emerged with a shattered economy. They had transitioned to banknotes and digital money, all of which were destroyed. Human echan communities initially began under a barter system, which survived for more than a century until the first real kingdoms started to emerge. Because magic had difficulty forging valuable metals without the aid of a philosopher's stone (the holy grail of alchemy and still only legend), most nations adopted metal currency. Due to the prevalence of fey influence, most human kingdoms adopted the narros system. In Canam, Limshau based their currency from the narros, which was later adopted by Kannos and Abidan. Though their coins have consistent weights and value, they are stamped and named differently.

Meanwhile, Baruch Malkut employed a coin system unique to them, adopting a complicated banknote system for higher amounts. Baruch shopkeepers, though encouraged to report those passing unfamiliar money, often take foreign gold as the coins can be melted and sold later. Despite a continued push to eliminate the exchange of this money within their borders, it still occurs. The Malkut slavers, for example, freely accept foreign coins.


For ease sakes, all echan coins trade equally with each other. Many kingdoms take foreign gold, melt it, and restamp it with their mark. Because of this practice, the Limshau Chryso is the most widely circulated currency in Canam, followed distantly by the Narros Foot. It has been assumed the Limshau currency is the same as their Damasian brothers across the ocean as the currency's name dates pre-hammer. Here are some examples of Canam currency:

Copper/Brass/Bronze Coins (=1 CP)

Abidan / Limshau /
Gimfen Penny
Baruch Malkut Copper
Kannos Kuedo
Narros Copper Tooth
Orchis Casten
Torquill Pence

Silver Coins (=1SP)

Abidan Dagot
Kannos Kroenan
Baruch Malkut Silver
Gimfen Pebble
Limshau Carmot
Orchis Noman
Narros Silver Finger
Torquill Tence

Gold Coins (=1GP)

Abidan Sovereign
Kannos Kannon
Baruch Malkut Dollar
Gimfen Gold Stone
Laudenian Talon
Limshau Chryso
Narros Golden Foot
Torquill Pound

Platinum/Palladium Coins (=1PP)

Limshau Tollar Narros Pallis Spirit

Unique Currency (Various)

Narros Angelite Opus (=500 gp)
Laudenian Enchanted Mark (=250 gp)
Gimfen Pearl (=50 gp)
Quinox Crystal (=5 gp)

Houses Antikari, Ogium, Plicato, and Solum all use various other nations’ currencies. When Torquill was in its prime, it instigated a massive run of its coins, which was the dominant tender for nearly a century until the kingdom's collapse. Even after, it continued circulation for many decades and is still found today, though overwhelmed by the distribution of Limshau tender. Unique currency is just that, and as a result, is often not accepted outside the race or region of issue. The gimfen pearl is an actual pearl but with nearly pin thin etch-work over it, making its attraction far higher than the pearl itself. It is often used when flamboyant purchases are made, especially in front of prospective mates. It is commonly considered a sign of arrogance if used for mediocre purchases. The laudenian mark is merely a glossy disk of electrum but is enchanted with a permanent magical endowment. The coin is able to float near weightless. It cannot be broken, or bent, nor can it picked from its owner's purse. The coins reappear in the owner's possession until willingly handed to another. Though the magic can be pulled off it and used in a constructive way, only the laudenian elder casters know how to accomplish this

The narros Opus do not have enough angelite to forge an item but enough coins gathered could be employed in such a way. However, the coins are worth more in their issue than they are in their content and forging an item from the opus metal costs 10% more.

The Quinox have a unique currency used in the high court and in prestigious markets. It is a small monocrystal 3 inches across. The unbroken crystal is completely pure with no grain boundaries—a perfect crystal lattice. The ingot boules issued by the state are identical with no markings for their authenticity. None is required, as no single person within and without the House of Quinox knows how the treasury creates such perfection.

Chaparrans prefer a barter system, but when forced to use money they employ their neighbors’ (in this case, Limshau). Not a single thing in Laudenia is under 1 talon, therefore they have no coin measurement under that amount. Games need not employ this system of currency, just assume the gold they acquire is universal. As an optional rule, a DM is welcomed to include the currency titles above purely as flavor to a scene, or he may impose a rule system upon them, forcing players to track what kind of money they have and its local value. If so, a few guidelines should be followed.

•Unique currency is only accepted by the race in question and they are often unwilling to trade it over to more acceptable legal tender.

•No one outside of Baruch Malkut accepts their money and no vendor in the "blessed kingdom" converts their coins or bills to foreign money.

•Banknotes are legal tender but have an accepted range from their bank. Usually, this range is within 100 miles. Outside of this, the notes are refused. Several shops in large cities refuse to deal with large monies (over 500 gp) and will only accept banknotes from local banks. Banknotes are seldom exchanged back to coins unless given as loose change in a purchase.

•Gems and jewelry are not legal tender and must be traded for currency or banknotes.


It would be great to think that one could pass into the walls of a city of industry with a bag of gold and buy a laser gun. Alas, it is not that simple. Not only do bastions not accept gold, but they also do not accept tender from other cities, including other bastions. Because of bastions' desperate need for resources, currency is printed on the cheapest of materials. They all commonly feature a half-plastic/half paper medium impossible to copy with more than 300 counterfeit measures including holographic imagery and computer encoding. Each has special imprinting from its home Bastion. No bastion currency can be exchanged with any other bastion currency. For the sake of clarity, these moneys are given the term Universal Credits, for they represent the legal tender of all bastion currency.

Various Bastion Currencies: Angel Dollar, Mann Credit, Sierra Madre Bar, Selkirk Pound, York Dollar. Transferring echan currency (Gold, Copper, Silver, Platinum) to UC can be substantially difficult. Some Bastions arrest merchants transferring one from the other. Others have no problem whatsoever. Complications obviously emerge. Selkirk, rich in natural minerals, often trade in gold both with narros and with other humans.

Silver and copper are often refused and Platinum is occasionally awarded a higher rate because of rarity. Once a PC obtains the paper/plastic money, spend it or save it. Once they have gold, they never give it back. The same holds true for platinum. However, the DM may make an exception for lower amounts, usually only denoted to silver and copper, considered less valuable in bastion eyes. UC is accepted NOWHERE outside of bastions and cannot be used at other bastions. Selkirk currency cannot be spent at York, Angel, Sierra Madre, or Mann.


This is a base starting UC for techan characters when they begin at 1st Level.

Class Amount Class Amount

Brute 5d4x40 UC Mechanic 6d4x30 UC
Faceman 5d4x30 UC Medic 6d4x30 UC
Infiltrator 6d4x40 UC Recon 7d4x40 UC
Martial Artist 6d4x40 UC Soldier 7d4x40 UC

Starting characters at a higher level offers a higher UC allotment than echan characters with gold. Utilize the same table from page 135 of the D&D DMG but a techan's UC wealth is the listed gp value with a 25% increase.

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